Why this, why now?
As digital technologies evolve at unprecedented speed, schools, colleges and trusts face increasing pressure to prepare learners for a world defined by connectivity, creativity and rapid innovation. With 9 in 10 young people already engaging with video games, esports presents a powerful, curriculum‑aligned route to meet our young people where they already are.
Yet many senior leaders report feeling behind the curve when planning a coherent, future‑focused digital strategy. This session will showcase how esports can bridge that gap: supporting digital literacy, technical pathways, inclusion, behaviour, and re‑engagement at a time when these pressures have never been greater.
“Technology can – and should – support children and young people’s education and wellbeing. Technology is rapidly evolving and has the power to enrich education, driving outcomes for all children, especially the most disadvantaged.“ (Department for Education, Every Child Achieving and Thriving, 2026, Ch. 7).